Mortal Engines (Mortal Engines Quartet Book 1) – Philip Reeve

“Crome smiles. “Do you really think I am so shortsighted?” he asks. “The Guild of Engineers plans further ahead than you suspect. London will never stop moving. Movement is life. When we have devoured the last wandering city and demolished the last static settlement we will begin digging. We will build great engines, powered by the heat of the earth’s core, and steer our planet from its orbit. We will devour Mars, Venus, and the asteroids. We shall devour the sun itself, and then sail on across the gulf of space. A million years from now our city will still be traveling, no longer hunting towns to eat, but whole new worlds!”

In a steampunk world, where cities are wandering the land using huge wheels and tracks, a boy becomes witness to the start of a new era. The focus of the book is the city of London, moving now on tracks over the land, swallowing smaller towns and looking for dominance in the new Municipal Darwinism.

In a steampunk dystopia, it’s town eat town world.

Thrown from London and thought dead, victim of fateful event, Tom, Third Class Apprentice to the Guild of Historians, is the protagonist of the story. His adventure brings him to air towns, baloons, pirate suburbs, anti-tractionists, who believe cities should not move, and encounters even cyborgs.

The story is creative, superbly written and the world created is truly a wonder. A film was released in 2018 following the book.

The book seems dedicated to young readers: the protagonist is a boy, many things that occur to him are due to simple luck and the story has many just-in-time moments. However, the intrigue is captivating and there is noir background to the adventure.

A great book to read, particularly for your readers.

Ready Player One – Ernest Cline

I created the OASIS because I never felt at home in the real world. I didn’t know how to connect with the people there. I was afraid, for all of my life, right up until I knew it was ending. That was when I realized, as terrifying and painful as reality can be, it’s also the only place where you can find true happiness. Because reality is real.

This is a book with one of the most creative, nerd scifi narratives, exploring the possibilities of virtual reality in a dystopian close future world.

The book follows the story of Wade Watts, a normal teenager fully immersed in a virtual reality called OASIS (a kind of Sims), while the world is slowly decaying around him, economically and politically.

The creator of the OASIS, a multi-billionaire nerd, leaves  his entire fortune and ownership of the programme for the player who manages to pass his in-game trials. Obsessed by the 1980s culture, all trials are related to those years, with music, gaming and movie references. Hence, a 1980s renaissance takes place, billions of players being after this prize, an escape from the dying world around them. The protagonist is one of those seekers.

player-one-book
The seller of illusions

A rival company pours monumental resources with the same purpose of getting the prize and the ownership of this virtual reality. This company slowly develops as the antagonist of the story.

Five years have passed since the creator died and no progress was noticed on the scoreboard towards the prize, a scoreboard available for everyone to see. Until the Wade’s avatar makes the first breakthrough.

The story gradually gains pace. mingled with love, friendship, courage, real life tragedies and perseverance. It is a story that transforms the teenager into a man. It is a kind of a Harry Potter in a dystopian future, but without family references.

The virtual reality, OASIS, looks like a drug, people giving their life and freedom for a world where they can be anything they want to be. The real world is slowly decaying around them, civil duty (like voting) is neglected, allowing some form of slavery to exist. However, the message of the author is that the virtual reality cannot replace the real world: things like a kiss, a touch are unique and cannot to be replicated.

The book is catchy for everyone who played a computer game in their life, so I recommend it as a good reading. I couldn’t put the book down.

(Featured image by Andreas Dantz)

The 5th Wave – Rick Yancey

Lately I am sliding towards sci-fi, so I quickly finished the first book of the Fifth Wave trilogy by Rick Yancey. The 5thwaveWhilst I am not totally convinced to buy the rest, I liked the story, the plot twists, the protagonists. A bit focused towards adolescents, which I found an unnecessary addition to the overall believable and well-thought scenario.